

You could play up to 26 games (19 loses and 7 wins) before finding out what your new rank is, and you’ll have no way to know - other than keeping track of your wins and loses on your own - whether your rank is going up, down, or staying the same. The only way to know if you hit the loss threshold is if you get a rank adjustment before reaching seven wins. The system secretly tracks losses as you work your way towards 20, but it never tells you how many losses you’ve stacked up. You also can’t see how many wins you have unless you win a game, because that’s the only time your win card is displayed.

You have idea what rank you’re about to be until you win that seventh game. You could go up one tier from Gold 5 to Gold 4, or you might shoot up all the way to Gold 1. The amount it will go up is a mystery, however. If you win more games than you lose, then your rank should go up after every seventh win. Whenever you win a game it will record it on a post-match card to see how close you’re getting to your next adjustment. Here’s how it works: Overwatch 2 readjusts your rank every seven wins or 20 loses. You never get to see your SR, you have no idea how close you are to ranking up, and unless you win your next game, you can’t even see how close you are to your next rank adjustment. Instead of starting with placement matches before dumping you onto the ladder, Overwatch 2’s placement matches never end. Overwatch 2 has a new ranked system, and I don’t think I’ve seen anything like it. Related: Why I'm Hopeful For Overwatch 2, Despite Everything Every game you play results in a small step up or step down on the ladder, and with enough skill and tenacity, you can eventually climb to the highest ranks. This isn’t a complicated system, and if you play other competitive games, you’ve probably seen something like it before. At the end of every match you could see how much SR you gained or lost as well as your total SR, which gave you a pretty good idea of how close you were to the next rank up. The amount of SR you earn or lose in each match would depend on a few performance-related factors, but in essence, wins gave you more SR and losses took SR away. Your Skill Rating, or SR, determined which rank you fell into, and as your SR increased, your rank would go up. Every season players would need to play ten placement games to earn their starting Rank between Bronze and Grandmaster. I think I understand what Blizzard is going for, but I can’t help but feel like there’s a lot of room for improvement.īefore Overwatch 2, Overwatch’s competitive mode was fairly straightforward. While the relaunch (because I refuse to call it a sequel) has made the in-match scoreboard more transparent, it's also made the ranked ladder so obscure that it feels like trying to ascend a staircase in an M.C. I’m confused by Overwatch 2’s ranked system, and I’m irritated because I think confusion was the goal.
